Teaching Staff

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Pascal Marcel Dreier, M.A.

© Dora Cohnen
Assistant professor multispecies storytelling
+49 221 20189 – 185
pascal.dreier@khm.de

Office hours: Fridays, appointments bookable via Online Calendar


Pascal Marcel Dreier (he/they) explores and tells more-than-human stories, combining aesthetic research with activist, forensic, and ethnographic methods. Research interests include: cultural and media history of capturing and animation, multiperspective technologies and computer games, critical animal studies, virtual and decolonial ecology, aesthetic research, and occultism.


Recent publications include: Un/real Nature, Part I: An Introduction to Ray Tracing – KHM Magazin (forthcoming); co-authored with Thomas Hawranke, “Fish Belong in the Ocean”: Animal Rights Activism in Video Games – SAR (2024); Closure of Openings – Tierstudien (2021); co-authored with Thomas Hawranke, Capturing the Wild – Virtual Horses in the Video Game Red Dead Redemption 2 – Tierstudien (2020).


Pascal studied Film & Sound, Communication Design, Media Theory and Media Art in Dortmund, Schwäbisch Gmünd, Stuttgart, and Cologne, as well as Art & Ecology at Goldsmiths College, University of London.


Select Exhibitions

2025, Stay_Vanish_Become, OÖ Kunstverein, Linz, AT

2024, Crazy about Meat, Museum Brot und Kunst, Ulm, DE

2023, DE PROFUNDIS, Galerie Stadt Sindelfingen, DE

2022, Talk to me: Other Histories of Nature, Temporary Gallery, Cologne, DE

2022, At the Edge of Safehouse, Safehouse, London, UK

2020, OCTOPUS ENCOUNTERS: An Immersive Library of Octopus Aesthetics, Glasmoog, Cologne, DE

2020, Perron Art Price, Kunsthaus Frankenthal, DE

2019, Goodbye  Cruel  World,  it’s  Over, Weltkunstzimmer, Düsseldorf, DE

2019, Animal Ludens, Next-Level Festival for Games, Zollverein Essen, DE

2019, Practices of Approximation, Temporary Gallery, Cologne, DE

2019, we, animals:  multispecies narrations, MEINBLAU Berlin, DE


Select Publications

  • “Un/real Nature, Part I: An Introduction to Ray Tracing.” Magazin Der Kunsthochschule Für Medien Köln (forthcoming).  
  • “Chimäre: Scanning als de-domestizierende Praxis.” In Virtuelle Tiere Lebewesen zwischen Code und Kreatur. Bielefeld: transcript (forthcoming).  
  • Together with Thomas Hawranke, "»Fish Belong in the Ocean« Animal Rights Activism in Video Games" – SAR, 2024. 
  • Together with Claudia Paganini: Eco Art als Ego Art? [Spiritualität zwischen Egoismus und Engagement], in: Datterl, Monika / Guggenberger, Wilhelm / Paganini, Claudia (eds.): Wofür es sich zu leben lohnt. Zum Verhältnis von Ethik und Spiritualität (theologische trends 32). Innsbruck: Theologische Fakultät 2022, S. 113-129.
  • Closure of Openings, in: Jessica Ullrich, Frederike Middelhoff (eds.): Tierstudien Tiere und Migration [Animal Studies: Animals and Migration] 19/2021. Berlin, Neofelis, 2021.
  • Together with Thomas Hawranke: Capturing the Wild: Virtuelle Pferde im Computerspiel Red Dead Redemption 2 [Capturing the Wild: Virtual Horses in the Computer Game Red Dead Redemption 2], in: Jessica Ullrich, and Stefan Rieger (eds.): Tierstudien Tiere und/als Medien [Animal Studies: Animals and/as Media] 18/2020. Berlin, Neofelis, 2020.
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