Course Catalogue

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Course Catalogue Summer Semester 2026

Game as Method

Autonomous Seminar

Type:
Other event
Semester:
SoSe26
Target group
Basic Studies, Main course / Diploma 2
Requirement

Contact Students: You He you.he@khm.de and Renxing Zhou r.zhou@khm.de


Language: English

Dates - place & time

TypStartEndDayTurnusfrom-toLocation
24.04.2624.04.26FridayEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
08.05.2608.05.26FridayEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
22.05.2622.05.26FridayEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
05.06.2605.06.26FridayEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
19.06.2619.06.26FridayEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
Typ
Start24.04.2608.05.2622.05.2605.06.2619.06.26
End24.04.2608.05.2622.05.2605.06.2619.06.26
DayFridayFridayFridayFridayFriday
TurnusEinmaligEinmaligEinmaligEinmaligEinmalig
from-to17:00 - 19:0017:00 - 19:0017:00 - 19:0017:00 - 19:0017:00 - 19:00
LocationFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social Room

Seminar description

“Game as Method” is a seminar that looks at how game structures—rules, interaction, systems, and feedback—are already influencing the way we make and think about art. Instead of treating games only as digital products or entertainment, we want to explore how game-like approaches can help us build narratives, test ideas, and understand our own creative processes. Through conversations with guest artists and researchers, as well as small workshops and discussions, we hope to learn how different fields use game mechanics as tools for experimentation and reflection.


At KHM, many of us are already working with game engines, simulations, or hybrid projects that mix film, installation, and game elements. These works often share similar questions about systems, participation, and narrative structure, but they usually appear in different corners of the school and rarely meet in the same space. We feel that bringing theseexperiments together could help us understand what they have in common and what eachapproach can learn from the others.


This seminar is an attempt to create that shared space. By placing different practices side by side, we want to see how ideas travel across mediums: how rules shape storytelling, how interaction changes the role of the viewer, and how thinking in terms of systems can open up new artistic possibilities. Rather than aiming for a single theory, we hope to build a flexible set of methods that students can take into their own projects, and to support each other in developing new ways of working with games, both as a medium and as a way of thinking.

Student office

Student Office

Karin Cordes

Juliane Schwibbert

Claudia Warnecke

Heumarkt 14, 50667 Köln

+49 221 20189 - 194 /119 / 187 / 249
studoffice@khm.de


Opening hours:   Mondays + Tuesdays from 10 a.m. - 1 p.m. + Thursdays from 10 a.m. - 4 p.m.

For enquiries or appointments, please call us, Mon - Thu 9.30 to 1 p.m., or send us an e-mail.


Winter semester 2025/26

Lecture period:
​​​​​​​20.10.2025 until 13.02. 2026


Summer semester 2026

Lecture period:

13.04.2026 until 24.07.2026


Winter semester 2026/27

Lecture period:
12.10.2026 until 05.02.2027

Winter break:

21.12.2026 until 01.01.2027

Please wait