Year: 2025 Length: 00:18:57 Categories: Film / TV / Video, Computer / Internet, experimental film, generative art
Project type: 1. Projekt
This project lies at the intersection of contemporary art and game studies, exploring the relationship between media, artificial intelligence, and simulation. Artists express ideas through media, while AI, as a new creative entity, is reshaping the definition of media itself. By integrating theory and practice, this project examines the concept of “media alignment,” analysing the role of games, AI, and symbolic systems in digital art. The core objective is to create an experimental artistic environment that integrates AI, game simulation, and interactive imagery. Through computational simulation, we not only study how media shapes content, but also reflect on how humans reposition themselves in an algorithmic society. The project employs generative AI, physical simulations, and interactive narrative techniques to construct an explorable virtual world, where audiences can interact with AI generated characters and experience the new artistic possibilities of non-linear narratives.
Collaboration:
Shuai Liu Tianyi Hu
Supervision:
Shuree Sarantuya
Authors:
Tianyi Hu
Shuai Liu
A production of the Academy of Media Arts Cologne.