A plant plays a first person shooter. The virtual light, displayed by the monitor, is transferred to the light environment in the room and stimulates the plant. The botanical reactions are then sent back to the controlling of the first person shooter. This describes a feedback loop. Game realtime and botanic real-time are adjusted by time expansion and time compression. Both spaces melt into each other and delocalize
Collaboration:
Lab3 Lasse Scherffig Martin Nawrath
Authors:
Thomas Hawranke
A production of the Academy of Media Arts Cologne.